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![]() ![]() The first few lines of the “JumpOnObject” state machine: Yep, looks like horses are returning! It also makes the distinction between small dogs and large dogs. Update #1: Two “State Machine” resources (tuning related to animations) contain references to dogs, cats and even horses. It’s possible horses will come and the code is just incomplete, we’ll just have to wait and see. ![]() There is code suggesting pets can be picked up by Sims, similar to toddlers, but nothing massively amazing. ![]() There are several other mentions of dogs and cats, but there’s not much that confirms new information. Unfortunately, this means it’s possible horses were originally planned, but then scrapped. Update #2: There doesn’t appear to be any references to horses outside the two state machine files mentioned in update #1. However, as mentioned previously, it’s possible that the code is incomplete. The above code contains the core enum (for those not familiar with code, it’s basically a list of named values) which contains all species, and horses aren’t included in it at all. SMALLDOG = get_animation_species_param(value): Update #3: The following code was found in the sim_info_types Python file, which, unfortunately, further pushes the theory that horses won’t be included in the pack. ![]()
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